(08-05-2019, 12:02 PM)Forward Wrote:(08-05-2019, 11:51 AM)[ASSASSINE] Wrote:(08-05-2019, 10:04 AM)Forward Wrote: 1. Game economy is in fine balance atm, no changes needed. Extra gold influx will result in inflation, which is worst thing game economy might experience. Right now there is a healthy demand for a gold which is nice.
2. Increasing assist/gold ratio for players with more FP will lead to social inequality increase, and rich will become richer, which is bad for mod longevity. Any economy change should focus on opposite: on decreasing social inequality and making mod easier to get into for new players.
Deflation is worse than Inflation. There is a reason, central banks around the world aim for 2 % Inflation per year. If you think about it,it makes sense: Deflation means that the price of an item decreases over time. If I know the price decreases, I will wait another 2 weeks and in 2 weeks the same thing happens again. The seller however, keeps decreasing his prices and this only meets my expectations. If you keep thinking this through, the game economy stops working at some point.
Inflation means the prices increase over time. If I know the prices are going to rise, it make sense to buy an item today and not wait for it. This will keep trades going, which is needed for a good economy. Right now there is a need for Inflation, which in return means an increase in Gold
1. Game economy is different from real one.
2. Prices are more or less stable now, so there is no deflation atm.
3. At least now gold is worth something otherwise we will have barter-based economy.
The stock for Elegy seems low
Mat prices are moving still. The difference is we don't have as many people playing vs half a year ago
That last point is funny as the opposite could be said about mats now.