14-06-2019, 10:45 AM
how about ditching RNG player selection on Boss loot.
instead of rng on legendaries, everyone in the team defeating the boss gets 1 legendary material, which can be forged into (a random?) legendaries
defeating odin and looting with a bit of luck results in everyone looting 1 legendary piece. This was loot is fairly distributed and not totally luck based.
instead make it luck based what legendary item one gets: 1 random legendary from 50 legendary parts, or if one wants a specific type e.g. Head armor = 60 parts, Body Armor = 80 parts, or if one wants a inf Class legendary= 100 parts
some might not want these pieces and instead sell them for better gear (rookies for example) or sell unwanted legendaries for pieces (WTS Dwarf Axe for 20 pieces, WTS AGS for 40 pieces, WTS zephyr for 200 pieces, WTS dragon axe for 50 parts)
maybe for sturgian invasion
instead of rng on legendaries, everyone in the team defeating the boss gets 1 legendary material, which can be forged into (a random?) legendaries
defeating odin and looting with a bit of luck results in everyone looting 1 legendary piece. This was loot is fairly distributed and not totally luck based.
instead make it luck based what legendary item one gets: 1 random legendary from 50 legendary parts, or if one wants a specific type e.g. Head armor = 60 parts, Body Armor = 80 parts, or if one wants a inf Class legendary= 100 parts
some might not want these pieces and instead sell them for better gear (rookies for example) or sell unwanted legendaries for pieces (WTS Dwarf Axe for 20 pieces, WTS AGS for 40 pieces, WTS zephyr for 200 pieces, WTS dragon axe for 50 parts)
maybe for sturgian invasion