This does make me think tho.
If we needed 10 pieces to craft EVERY loot and each part only works for 1 loot people would be in theory looting 10x as much. (if the drop chance was put up as well)
Being able to see I only need a few more pieces until I can make Exc... Hmmm Idk if this would help with the RNG or not lol
Given each drop needed the same amount of eg. You need 10 x Shards Of Exc to get it crafted maybe this would help with feeling the high of looting more often.
This could make more people salty tho so we may have a problem... You could be stuck with 9 pieces for years...
Guess it would be fine if it was something you could trade? People i would hope would just try to value each part 1/10th of the normal price they agree on.
Eg. If we agreed we valued Exc "30m" then we could agree that its 3m and go from there.
This may be good for new players. Rather than getting 1 small/big item at 500 hours or 3k hours like me, he got small parts along the way.
Also could make it 15-25 of them to craft the upgrade.
This also may push up prices of the most wanted stuff as i can see people not caring and just "overpaying" for a part. This, in turn, will put the price up and it could keep on going up as other less wanted items get used to buy parts for the more wanted ones.
No idea if that would be much different from now but guess you can think about that.
The way upgrades change maybe we could have the drops change that way? Maybe Odin only drops one 1 thing for (x) amount of days or hours.
It would need to be very often otherwise you will have weeks where no ones on because of "shit" loots.
Also doing this will mean you will update us on who drops what.
People may end up farming "wave 6 of Rag" or something so I'm not sure if you want that to be a thing.
If we needed 10 pieces to craft EVERY loot and each part only works for 1 loot people would be in theory looting 10x as much. (if the drop chance was put up as well)
Being able to see I only need a few more pieces until I can make Exc... Hmmm Idk if this would help with the RNG or not lol
Given each drop needed the same amount of eg. You need 10 x Shards Of Exc to get it crafted maybe this would help with feeling the high of looting more often.
This could make more people salty tho so we may have a problem... You could be stuck with 9 pieces for years...
Guess it would be fine if it was something you could trade? People i would hope would just try to value each part 1/10th of the normal price they agree on.
Eg. If we agreed we valued Exc "30m" then we could agree that its 3m and go from there.
This may be good for new players. Rather than getting 1 small/big item at 500 hours or 3k hours like me, he got small parts along the way.
Also could make it 15-25 of them to craft the upgrade.
This also may push up prices of the most wanted stuff as i can see people not caring and just "overpaying" for a part. This, in turn, will put the price up and it could keep on going up as other less wanted items get used to buy parts for the more wanted ones.
No idea if that would be much different from now but guess you can think about that.
The way upgrades change maybe we could have the drops change that way? Maybe Odin only drops one 1 thing for (x) amount of days or hours.
It would need to be very often otherwise you will have weeks where no ones on because of "shit" loots.
Also doing this will mean you will update us on who drops what.
People may end up farming "wave 6 of Rag" or something so I'm not sure if you want that to be a thing.