(16-06-2019, 06:08 PM)Malong Wrote:(16-06-2019, 06:01 PM)Woody Wrote: Let's say I have some thing with low damage like a bow. If I hit a bot for 52% with the 1st hit then "55%" again.
If I have an xbow and hit a bot for 95% I have the chance I may hit that bot again for almost 200% or whatever. Therefore I can get more damage out of a single wave. I would guess by the time a sniper could get up to some certain amount of damage a the xbow maybe slower off the mark but it could possibly catch up and overtake rapidly.
Over all I'm not sure what I'm saying will be a big problem just thinking about how my eagle with 155p + bolts that's almost as fast as my bow will be vs my bow.
Holy shit. If the damage dealt is greater than the bot's remaining hit points, then the credit is just the remaining hit points. How did you not think of that?
damageCredit = (damageDealt < remainingHits) ? damageDealt : remainingHits
I did but even then a play style would come into effect. Right now we both agreed there is it kill stealing problem.
With is being locked at 100% I could hit my bot for 90 then not give a shit about him. So it's turned not into a kill stealing problem but one were it incentivize not even killing that bot.
The best bet is to make the quests custom for each hero. It's posable for example Wardens would need a lot of this bot but ranger needs a lot of this one. So guess what they don't even need the same bots. Gives more of a incentive to play a class no one is doing.
Once again I'm unsure about changing this quest. I think the best idea is to make new ones.
I gave you the doubt that you would of been thinking the same way for someone speaking so highly on this topic.
Wanted to save posting again for such a meaningless comment.