16-06-2019, 06:24 PM
(16-06-2019, 06:15 PM)Woody Wrote:(16-06-2019, 06:08 PM)Malong Wrote:(16-06-2019, 06:01 PM)Woody Wrote: Let's say I have some thing with low damage like a bow. If I hit a bot for 52% with the 1st hit then "55%" again.
If I have an xbow and hit a bot for 95% I have the chance I may hit that bot again for almost 200% or whatever. Therefore I can get more damage out of a single wave. I would guess by the time a sniper could get up to some certain amount of damage a the xbow maybe slower off the mark but it could possibly catch up and overtake rapidly.
Over all I'm not sure what I'm saying will be a big problem just thinking about how my eagle with 155p + bolts that's almost as fast as my bow will be vs my bow.
Holy shit. If the damage dealt is greater than the bot's remaining hit points, then the credit is just the remaining hit points. How did you not think of that?
damageCredit = (damageDealt < remainingHits) ? damageDealt : remainingHits
I did but even then a play style would come into effect.
Stop lying. If you actually thought of that, you wouldn't have typed your scenario about getting 200%, you would have seen that it caps out at the bot's full health (i.e. 100%).
(16-06-2019, 06:01 PM)Woody Wrote: If I have an xbow and hit a bot for 95% I have the chance I may hit that bot again for almost 200% or whatever. Therefore I can get more damage out of a single wave.
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