(16-06-2019, 06:15 PM)Woody Wrote: I gave you the doubt that you would of been thinking the same way for someone speaking so highly on this topic.
I have no idea what you are trying to express. But anyway, you were clearly trying to poke holes in the idea, and would have gladly taken credit if your idea of not capping the damage based off remaining health was an implementation issue in the idea. You can't have it both ways of trying to discredit something based off misunderstanding the concept, but then simultaneously secretly understanding said concept fully. You didn't even understand that the idea was to change each quest completion point from 500 kills to deal the equivalent damage of the health of 500 of each bot. Stop. Freaking. Lying.
(17-06-2019, 11:00 AM)Kriegstofu Wrote: now about instead of everyone has to snatch away those pesky rangers from each other, doing a server wide count, this way when a archer shoots a nord sniper, the shielder gets the kill point aswell.
...
thus quests should act serverwide= removing kill competition of rare bots like siegemasters or chosen champions. this also would encourage actual teamwork more as people would look out more for each other.
Then the kills required would have to be increased heavily, or the rewards reduced heavily. The bottleneck would shift to challenge waves of three bot types (Ragnarok 5, Normal 5, 8, 14), and then it would only take about 75-100 runs of each Normal/Hard/Ragnarok to get 500 of each bot.
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Quote Board is on Discord (last updated 2025.03.15)
"When I feel bad, I read your quote board." - Corndog
Nka: You’re playing it smart, always [using] logic, and they get pissed.
Kaasovic: God, this guy is unbeatable. I feel defeated in every verbal argument we end up in. Good job, Sir.
Odi: Hasn’t [PCK beaten] the game at this point?