Wanted to reply to this but i was on my phone last night.
Would agree with that.
Rg has more armour + extra hp + shields have better stats (adding it can still use 2h/1hs quite well).
Pc has more movement speed + the shields do something else. (adding it can still use xbows quite well).
Overall Pc trades off some of the shield stats to be able to place them yet still does not get the same 10. Yes, it's a ranged class but like Leg he cant use both at the same time.
I would rather Pc getting the same shielding as rg than getting more armour or extra hp. This would make them more equivalent in my mind.
hmm lost me here. Hoplite and Mara can out damage Halb sure but if you bring up that fact up well to use a melee class you are getting very close to the bots... you will get hit eventually.
Ranger/Halb/Jugg can all take some hits and not care but playing more of a melee hero means you are 100% more of a glass cannon.
If you miss you're dead on mara if you miss with hoplite maybe you can use the shield in time but to use hoplite effectively you need to use the 1h mode where you can't even block. Note if you use a shield the stats are not as good.
This is even more so with Sentry/Senti/Ranger as having less armour.
Adding armour classes like Halb will always be able to pick up other peoples stuff so I can't see how an armoured hero would take more skill than a true melee hero.
A Ranger can pick up a Typhoon but a Warden cant pick up armour. Yes, I know you wish heroes could only use [that] gear but that change will never happen so you need to take into consideration armour heroes do have a big reason to get picked being the other heroes buffs can be picked up but this one cant.
Also adding the armour buff is always used vs a melee heroes skill can be unused for most or all waves in a run.
It's easy to play safe (armour hero) vs going in hard (melee hero) but playing a ranged hero is so much easier than both.
(24-06-2019, 06:05 PM)Terath Wrote: Wouldn't it make you a more skilled player to have the same amount of kills on a Ranger against a Warden?
Would agree with that.
(24-06-2019, 06:05 PM)Terath Wrote: You can say this for any class with something over another class. Royal Guard vs Pavise? Pavise requires more skill because it has lower shielding, so you have to manage your shield better.ehhh yesss i still agree but its not about the shielding skill. I've said before if Pc had the same 10 Rg would still be the better or at least take less skill.
Rg has more armour + extra hp + shields have better stats (adding it can still use 2h/1hs quite well).
Pc has more movement speed + the shields do something else. (adding it can still use xbows quite well).
Overall Pc trades off some of the shield stats to be able to place them yet still does not get the same 10. Yes, it's a ranged class but like Leg he cant use both at the same time.
I would rather Pc getting the same shielding as rg than getting more armour or extra hp. This would make them more equivalent in my mind.
(24-06-2019, 06:05 PM)Terath Wrote: Hoplite vs Halberdier? Halberdier is harder to play, since Hoplite has potentially the highest damaging melee weapon in the game.
hmm lost me here. Hoplite and Mara can out damage Halb sure but if you bring up that fact up well to use a melee class you are getting very close to the bots... you will get hit eventually.
Ranger/Halb/Jugg can all take some hits and not care but playing more of a melee hero means you are 100% more of a glass cannon.
If you miss you're dead on mara if you miss with hoplite maybe you can use the shield in time but to use hoplite effectively you need to use the 1h mode where you can't even block. Note if you use a shield the stats are not as good.
This is even more so with Sentry/Senti/Ranger as having less armour.
Adding armour classes like Halb will always be able to pick up other peoples stuff so I can't see how an armoured hero would take more skill than a true melee hero.
A Ranger can pick up a Typhoon but a Warden cant pick up armour. Yes, I know you wish heroes could only use [that] gear but that change will never happen so you need to take into consideration armour heroes do have a big reason to get picked being the other heroes buffs can be picked up but this one cant.
Also adding the armour buff is always used vs a melee heroes skill can be unused for most or all waves in a run.
It's easy to play safe (armour hero) vs going in hard (melee hero) but playing a ranged hero is so much easier than both.