25-06-2019, 02:24 PM
(25-06-2019, 04:24 AM)Woody Wrote:(24-06-2019, 09:15 PM)Kriegstofu Wrote: I really like this idea of having those 1 handed crossbows, warband conquest has already dark elvish 1h crossbows, and natives pistol works pretty much like you described above, reloading while walking (but not running), so all it would need is basically another animation, sound (if it won't use those modern swadian fire-crossbow-invention thingy aka flintlocks)
Maybe making it possible to use those one handed crossbows in an alternative mode, so that there can be a more accurate two handed shot, while the one handed is less accurate yet just still as powerful. (longer reload time one handed aswell?)
Removing too much damage from these one handed crossbows makes them too similar in damage rating of javelins/arrows
As for making Crossbow Gloves/Boots and the problem with players owning Swadian Boots / Gauntlets / Studded Gauntlets, just like there was a possibility to change a swadian great helmet to a swadian helmet in the past (as there was some change in helmets. The other possibility would be to make "Studded" Boots , that can be used by the same classes that can use the studded gaunts. also adding lightened swadian gaunts/boots //helmets (//for inf) to compliment other armor parts is an easy fix to this issue. Another way would be to allow transmutation of similar armors (Studdeds to noble gaunts, elmwood bow to ebony ...)
EDIT: i just overflew one full page of replies, to what woody said, it is just as viable to just make those small changes mentioned above, yet the thing about 1handed crossbow surely brings some attention. (people love firearms. so why not give the old swadian technology an upgrade?)
Right now I'm not convinced about the crossbow idea. If I wanted to play more of a ranged character on xbow it would be repeater or cm. Having the ability to reload and run or walk at the same time is a interesting idea but I don't think we would need more crossbows to do it. It could be a skill this hero has by default.
It's not that simple. You would have to make the game itself understand if a character is an Aventurier or not, which I don't think it currently does - the server a player joins just pulls the player's stats and items from the website. This means that the item would have to be equipped for it to be different, and also be an entirely different item entry (since you'd need one of the normal crossbow and one of the Aventurier version and its 'special' code). Since there's already two entries of code pulling different stats from the website, you might as well make a whole new item, because the only thing remaining of the original item is the model / animation at that point. Another way to do it would be to have the website recognize that the player is Aventurier (obviously already does), and switch a normal crossbow with the Aventurier version when the crossbow is equipped by an Aventurier. The problem is, more code would still have to be written for this to be done, as a player would want to choose whether or not they actually wanted to use the Aventurier-changed crossbow (as it would have changed stats compared to a normal crossbow). And you still end up with just the model / animation being the same. So, in my eyes, it's better to make a new item tree that expands on an item type while also being relatively easy in implementation, compared to changing around an existing item's stats and functions while retaining its appearance.
Another thing that might help to see why I would want something like this is the ease of access on the field. The developer discussion some time ago left this aspect a little unclear on whether it was possible or not, but I wanted to be able to have either the ability to press X to switch between my sword and my crossbow or to have them both out at the same time.
The first one would be probably the most easily realized; I would just have to make a ton of different versions of items or Kip / Kaasovic would write a script that combined the two items in the code to make one item that switched when X was pressed. You would press X to switch from your one-handed sword (whatever that may be) to your one-handed crossbow. This ease of access would make Aventurier a lot more reactionary in a situation behind the barricades or out on the field; you could kill someone in one handed, then press X and switch to your crossbow, and shoot another guy. The ease of access is what would really sell the class for me.
A little math for item entries here: If there are four Aventurier swords (I think there are currently two), and there are four one-handed crossbows (most likely would be marketplace / personal crafted / house crafted / legendary), then I only have to create 16 item entries for each combination. This is how the horse / horse armour functions in the code, and this would not be either difficult or time consuming to do once the stats for the crossbows are completed.
The second one is a little... harder to realize. I have a limited understanding of how code works in Warband, as it isn't my job, so I'm still not even sure this method is possible. The idea is to have the one-handed crossbow in your left hand and your one-handed sword in your right hand. If you didn't have a sword equipped, the one-handed crossbow would be in your right hand, and if you didn't have a crossbow equipped you'd get a normal sword. You would press a filter button (like Ctrl or something rebindable) to shoot the crossbow - if you wanted to swing, you'd left click like normal, but if you wanted to shoot you'd hold Ctrl and click. This method is peak accessibility in my eyes, but I genuinely have no idea how this would be done. In practice, it might not even be worth it - the 'press X to switch' would possibly work better in the long run anyways. It's hard to tell. On top of that, I don't think base warband allows editing of where the item is placed, so I would have to make a custom animation that would place the item specifically in the left hand. Not necessarily a deal breaker, but it would be very complicated to pull this one off.
I believe this change would be similar to what makes Legionnaire so good - accessibility. You have both great close range and (supposed to just be) decent long range capabilities. You are never not fighting as a Legionnaire, because you can kill things no matter where they are. Having the ability to do this on another class with a different ranged weapon would add an alternative to Legionnaire - Legionnaire, a class with a sword, good armour, throwing weapons and potentially a shield, or Aventurier, a class with a sword, alright armour, and a crossbow (and potentially a shield? dunno). That's why I feel that it would really help this class and maybe potentially make it both really fun to play and pretty good in endgame, too. Just my personal take.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off