26-06-2019, 01:06 PM
(26-06-2019, 09:37 AM)Kriegstofu Wrote:(26-06-2019, 02:38 AM)Jugg Wrote: I do think adding simple and easy quests like "Block X damage with a shield" (While active at the keyboard, repairing shields filling gaps if a cade breaks etc.) that gives say 5,000 gold and a "Shield Fragment" which if you get say 50 of these (untradeable) you can make a craftable shield that is on par or better than say an Aegis shield. Or perhaps even better than an Aegis. The shield itself would be tradeable but not the fragments so as to prevent just a huge amount of people buying fragments and flooding the market with these shields. This would also mean the "Unlucky" players (like me) who haven't looted or aren't well off in items and gold etc have a chance to get a "End game" item while it would obviously not compare to Shield of Kings/Bulwark etc it would still be strong enough it could hold its own in ragnorak and hard.
This sounds really interesting, yet there would be less reason to even craft an aegis - or even a guardian shield,
maybe let it have some buff for the rg or the team (eg. it repairs/heals itself over time, slowly for example to basically ALMOST endlessly survive juggernaut spears, yet not as fast as to get eaten by axes
Lets be honest there are barely anyone who actively plays currently who even owns an Aegis as 90%+ probably have impervious or better so it wouldn't really devalue the craft ability of an aegis too much in my opinion as most who want one now days just simply buy them.
I disagree with passive buffs. Maybe if it was reduced damage by like 0.5% that say a SOK takes (Or balanced so it's still not better than a legendary) against higher hitting enemies. (Odins throwing lances would deal 0.5% less damage to it than it would do to a SOK or Bulwark for example.)
But overall I would just view the shield as a quest reward not something that gives a passive aura to the team or the shield it self.
Hopefully that made sense it was hard to think of how to word it