25-07-2019, 01:28 PM
What about a daily transmute system for Alchemists?
The point of an Alchemist in games is usually related to some Mystic Element, without hurting the economy you could have for example:
X + X = (N*) x Lump of Lead
24 hour cooldown.
this could also be how you can add other systems for Alchemists, Example:
Luck of the priest - Tome Enchant = "Sometimes able to spawn in an extra tome" (N* % Chance)
Unending Quiver - Arrows = "Sometimes uses an arrow from thin air" (N* % Chance(Take a shot without consuming ammo))
Alchemist could be used for other interesting things other than a flat out Material craft.
The point of an Alchemist in games is usually related to some Mystic Element, without hurting the economy you could have for example:
X + X = (N*) x Lump of Lead
24 hour cooldown.
this could also be how you can add other systems for Alchemists, Example:
Luck of the priest - Tome Enchant = "Sometimes able to spawn in an extra tome" (N* % Chance)
Unending Quiver - Arrows = "Sometimes uses an arrow from thin air" (N* % Chance(Take a shot without consuming ammo))
Alchemist could be used for other interesting things other than a flat out Material craft.
Loot:
Aurora Blade 23.03.2019
Volundr Greatsword 12/11/2020
Official event times (Praven):
<19:50:13> "Faravin": Normal -9:17
<20:07:55> "Faravin": Hard -15:55
Aurora Blade 23.03.2019
Volundr Greatsword 12/11/2020
Official event times (Praven):
<19:50:13> "Faravin": Normal -9:17
<20:07:55> "Faravin": Hard -15:55