(25-07-2019, 06:45 AM)Woody Wrote: This does not solve the problem of answer 6.
Did you mean a different question? Your 6th question (and the question corresponding to your sixth answer) was:
(24-07-2019, 05:29 PM)Woody Wrote: Q6) What gave you this Idea?
(25-07-2019, 06:45 AM)Woody Wrote: If I could I would play to loot the stuff I wanted as I already do. In the proses of doing so on [X] difficulty most of the stuff, I'm looting in the meantime, is not what I want and not what most people want.
Selling mats to get other mats that have the highest demand is almost imposable as I'm sure you are aware of.
2 Years ago, I had almost 40k basic wood. For about a year I tried my best to sell it on the Ah and in trades yet I'm still at 20897 x Basic Wood... Not to add how many upgrades and other stuff I have crafted in the meantime...
What is the problem? Do as everyone else does, save them for the next upgrade or sell the surplus and use that gold to buy the mats you want. There is always somebody crafting something and you'll get something out of materials you won't use.
Before I started drafting this post, I went on AH to look at material prices, and halfway through typing this post, refreshed it and some of the lowest materials were not listed anymore; i.e. they sold or their listings expired. As the listings were not the oldest, they sold. Is your issue that you are expecting the previous higher prices in a world where people have huge surpluses, and thus aren't willing to sell?
(25-07-2019, 06:45 AM)Woody Wrote: The Devs make the drop rates and the mat sinks. They control the supply and demand. For this reason, is it really self regulating or is it dev regulating? I didn't want to bring this up as this change gives them the power once again to make the exchange rate costs, however. A change like this gives players some power in their hands. If a player feels like it would be justified using [X] amount of mat to make [Y] they can do so.
Only indirectly. And that was probably all devised without any analysis on where the population plays, at what frequencies players play different difficulties relative to each other, and the drop chances and quantities likely aren't automated nor dynamic to adjust for changing metagames.
And honestly, it's pretty obvious that the quantities used in crafting recipes do not take into consideration that players are meant to get each required material simultaneously. In other words, these bottlenecks and surpluses are not purposeful. If Development already wasn't able or willing to put forth the effort to balance out the required materials of upgrade materials versus the drop rates, what makes you think they will do so for an individual material versus another material?
(25-07-2019, 06:45 AM)Woody Wrote: If I want Heavy C or whatever where do I go? Tbh I think cav may have the best drop rate for it and I'm not even joking. The point of me saying this it's not an easy system to rap yourself around when the drop rate feels like it can change overnight some days. Mats drop from multipole bots and multipole difficulties... Ive said this with legendaries in how it should be something like this.
Beginner - Collectables
Normal - Orange
Hard - More than 1 Hero
Rag - 1 Hero
Cav 1-5 - Orange
Cav 6-10 - More than 1 Hero
Cav 11-15 - 1 Hero
The same could be done with mats altho I would do it this way.
You want the basic mats to come from Ragnarok and the lowest waves of Cavalry? There's no analogue between Ragnarok and Cavalry waves 1-5. And then plants are only available to low level characters and the only material I would want out of Ragnarok is Wolf Teeth Necklaces? And collect[i]bles that aren't known to drop are now going to drop for low level characters?
Where I work, we use JIRA to track software issues, feature requests, documentation requests, support requests, etc. There's a ticket status of "Rejected" which we jokingly refer to as "STFU and GTFO." A Dev heard you out and made fun of you. It's over; so "STFU and GTFO."
Now go do what you normally do and:
* claim you were trolling us all along, or
* type "thanks for playing," or
* we don't understand what you mean, or
* close the thread
Also here's a bonus "Woody being a hypocrite" quote:
Voted Friendliest NordInvasion Player
Quote Board is on Discord (last updated 2025.01.05)
"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
PCK: If Islam is a religion of peace, and Tricksters have the most Muslims, then is House of Tricksters the house of peace?
Falankos: I always knew that we were the good guys.
Quote Board is on Discord (last updated 2025.01.05)
"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
PCK: If Islam is a religion of peace, and Tricksters have the most Muslims, then is House of Tricksters the house of peace?
Falankos: I always knew that we were the good guys.