05-08-2019, 04:59 PM
I don't know about making it as fast as Dwarf Axe is, but it does seem severely underpowered seeing as how the item is unbalanced.
I'll most likely change it from 71 cut to 74, add 4 more speed and add 'Bonus against Shields' if it doesn't already have it.
Be warned that if the weapon is resized (it most likely will be), the weapon's length will change to match the model length. I made the weapon long because I didn't want it to be hard to use as a slasher like Dwarf Axe is, but it appears I made it too big in the first place. Oops
The Dwarf Axe is so much faster than the other two-handers to compensate for its small size and average damage. I don't want a direct upgrade to this, really, as I would rather Dwarf axe just be longer in the first place instead of overly buffing its speed to compensate for its lack of usability behind the barricades. I'm stuck on whether or not to make this change because I don't want to remove the little bit of specialty that the Dwarf Axe has; although one could say that 'Bonus against Shields' and 'Unbalanced' widely separate it from an average two-handed sword. I'll change the stats and length of Dwarf Axe and play with it for a while, and see if I like it.
Potential new stats:
74c (was 71)
97 speed (was 93)
? length (100-105 most likely, seeing as how the weapon resize will most likely be a 10% decrease)
Bonus against Shields
Unbalanced
Compared to Durendal (Scorn on the left, Durendal on the right):
74 cut / 70 cut
97 speed / 99 speed
? length (100-105?) / 134 length
Unbalanced / (N/A)
Bonus against Shields / (N/A)
This way, the item is now an alternative to Durendal that does more damage, has less reach and speed, and does bonus damage against shields - but is unbalanced to compensate.
Hopefully this proposed stat change is enough to make this weapon more than viable.
I'll most likely change it from 71 cut to 74, add 4 more speed and add 'Bonus against Shields' if it doesn't already have it.
Be warned that if the weapon is resized (it most likely will be), the weapon's length will change to match the model length. I made the weapon long because I didn't want it to be hard to use as a slasher like Dwarf Axe is, but it appears I made it too big in the first place. Oops
The Dwarf Axe is so much faster than the other two-handers to compensate for its small size and average damage. I don't want a direct upgrade to this, really, as I would rather Dwarf axe just be longer in the first place instead of overly buffing its speed to compensate for its lack of usability behind the barricades. I'm stuck on whether or not to make this change because I don't want to remove the little bit of specialty that the Dwarf Axe has; although one could say that 'Bonus against Shields' and 'Unbalanced' widely separate it from an average two-handed sword. I'll change the stats and length of Dwarf Axe and play with it for a while, and see if I like it.
Potential new stats:
74c (was 71)
97 speed (was 93)
? length (100-105 most likely, seeing as how the weapon resize will most likely be a 10% decrease)
Bonus against Shields
Unbalanced
Compared to Durendal (Scorn on the left, Durendal on the right):
74 cut / 70 cut
97 speed / 99 speed
? length (100-105?) / 134 length
Unbalanced / (N/A)
Bonus against Shields / (N/A)
This way, the item is now an alternative to Durendal that does more damage, has less reach and speed, and does bonus damage against shields - but is unbalanced to compensate.
Hopefully this proposed stat change is enough to make this weapon more than viable.
if you have problem of the model variety send it to winter xen winter me winter me xen me winter because it'll piss him off