24-09-2020, 02:22 AM
(This post was last modified: 24-09-2020, 02:24 AM by DragonFire1.)
"Minimalistic as in no props/decoration/plants or based on the bare map structure?"
The map is very bare bones aesthetically. Generally how it works with big maps aesthetics are an issue because there is so much space to cover with detail whereas with smaller maps aesthetics are one of the most important because its so confined and your attention to detail can be focused rather than spread all around like a large map. Additionally, aesthetics outside the actual map are important to add as well. (I personally think that overall this map is too small but thats just me)
"Nords Spawn inside the castle. After going though a few of our current maps, the spawn area should sizewise fit (as for the space nords have to spawn)."
An issue I see (in the direct overview picture) some bots may path behind that kiting area you made which may cause problems but testing the map will show this, additionally ranged bots may/will get stuck behind the house if swadians cade on the other side of that house
"You mean the nords would stay in spawn bacause they have "vision" on the Swadians immeadiatly? If yes, would that be too bad? They can technically be peeked and other maps (such as Praven) have the same thing happening with one of their spawns."
Its not encouraged. Shooting gallery maps are trying to be avoided as much as possible (Im aware of current maps that are in that are like this but sadly that is out of my control)
"About the first cading area, this should mostly be in cover of the house directly at it's side (besides the peeking spots, which are meant to have a greater angle ofc), whats too small about it?"
When making a map, especially a cade area you have to take into account if the cade area is big enough for 20 people. In the picture youve shown on that above peeking area you can get 3 maybe 4 up there, if people were on the stairs themselves it doesnt seem like theyd have a very good angle seems like a 5 man gap entrance if you arent using cades then 5 slashers covering then 3 people shooting from those side covers so just a rough estimate is that without cades at all you can fit 16 people and 16 people in that area just looks way too cramped in such a small area. I can only suggest you expand the map and adjust the layout a bit to compensate.
The map is very bare bones aesthetically. Generally how it works with big maps aesthetics are an issue because there is so much space to cover with detail whereas with smaller maps aesthetics are one of the most important because its so confined and your attention to detail can be focused rather than spread all around like a large map. Additionally, aesthetics outside the actual map are important to add as well. (I personally think that overall this map is too small but thats just me)
"Nords Spawn inside the castle. After going though a few of our current maps, the spawn area should sizewise fit (as for the space nords have to spawn)."
An issue I see (in the direct overview picture) some bots may path behind that kiting area you made which may cause problems but testing the map will show this, additionally ranged bots may/will get stuck behind the house if swadians cade on the other side of that house
"You mean the nords would stay in spawn bacause they have "vision" on the Swadians immeadiatly? If yes, would that be too bad? They can technically be peeked and other maps (such as Praven) have the same thing happening with one of their spawns."
Its not encouraged. Shooting gallery maps are trying to be avoided as much as possible (Im aware of current maps that are in that are like this but sadly that is out of my control)
"About the first cading area, this should mostly be in cover of the house directly at it's side (besides the peeking spots, which are meant to have a greater angle ofc), whats too small about it?"
When making a map, especially a cade area you have to take into account if the cade area is big enough for 20 people. In the picture youve shown on that above peeking area you can get 3 maybe 4 up there, if people were on the stairs themselves it doesnt seem like theyd have a very good angle seems like a 5 man gap entrance if you arent using cades then 5 slashers covering then 3 people shooting from those side covers so just a rough estimate is that without cades at all you can fit 16 people and 16 people in that area just looks way too cramped in such a small area. I can only suggest you expand the map and adjust the layout a bit to compensate.
A loot a year keeps the interested here
I do maps btw lol
I do maps btw lol