10-10-2020, 03:39 PM
I (personally) am in favor of abandoning the player faction as specifically Swadia / Vlandia, as it would make more sense to have it be a faction that allows us to use the most amount of item variation possible. Different ideas have been thrown around suggesting things like referencing the singleplayer's clan system and having all players be a part of a mercenary faction (in lore), or other similar themes that would allow the player faction to look varied in their culture and allow for a myriad of jobs to do. It would open up the player faction in a lot of ways, and allows us basically a blank slate to do whatever we want with lorewise. Allowing a player to choose their culture for a character could provide some player customization that I think we should always strive for.
However -- the enemy still has to be the Nords. Kriegstofu is correct, as Bannerlord is a prequel, NI2 could focus on the original invasion of the Nords into Sturgia from Jumne. The player faction being hired as a mercenary faction to fight against the Nords all across the continent would be varied enough in setting and interesting enough in lore to provide some good gameplay. In the lore, Sturgia is not the Nords, but the Vaegirs, represented as the Rus in both interpretations. Assumedly, the Nords come from Jumne and take land from the Sturgians and Battanians, pushing the Vaegirs to the east of the map and outright wiping out the Battanians. Other things could happen on top of this, such as different factions allying with the Nords after periods of time and other factions joining the fight against them, changing the enemies every couple of months to keep the gameplay fresh.
Basically: the player faction is less important, but the main enemy has to be the Nords. Does not mean there can't be more than one enemy faction or enemy type.
However -- the enemy still has to be the Nords. Kriegstofu is correct, as Bannerlord is a prequel, NI2 could focus on the original invasion of the Nords into Sturgia from Jumne. The player faction being hired as a mercenary faction to fight against the Nords all across the continent would be varied enough in setting and interesting enough in lore to provide some good gameplay. In the lore, Sturgia is not the Nords, but the Vaegirs, represented as the Rus in both interpretations. Assumedly, the Nords come from Jumne and take land from the Sturgians and Battanians, pushing the Vaegirs to the east of the map and outright wiping out the Battanians. Other things could happen on top of this, such as different factions allying with the Nords after periods of time and other factions joining the fight against them, changing the enemies every couple of months to keep the gameplay fresh.
Basically: the player faction is less important, but the main enemy has to be the Nords. Does not mean there can't be more than one enemy faction or enemy type.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off