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Different Factions for NI2
#19
(23-01-2021, 03:54 PM)Naozumi Wrote:
(13-10-2020, 04:59 PM)Ramos_Caoliki Wrote:
(13-10-2020, 03:36 PM)RookCW Wrote:
(13-10-2020, 01:26 PM)Kriegstofu Wrote:
(13-10-2020, 01:09 PM)RookCW Wrote: What do you guys think about plunder at the end of the run?

Not for weapons but mats/gold.
well there was once foraging for plants in early NI, (worm root etc), so there was always 1 guy collecting herbs for himself most of the times. would be cool though to recieve rare materials for finishing a run (everyone gets a NI2 Damascus bar for a NI2 Hard run etc)

Yeah, I remember the plants. So glad they removed that. 

It could just be, "Your Captain has given you your share of the plunder."

Especially since plunder was such a big reason for mercenary companies during medieval times. It was actually part of their contracts.
Maybe have a certain amount of xp and gold, say 10k assist xp + 5k money for normal, 25k xp and money for hard and 50k xp and money for rag or whatever the equivalent is deemed adequate.

I do think bots should perhaps drop more weapons and armour, which can be either sold for a base amount or scraped into more resources like wood/iron and perhaps the chance to get a rarer material.

To be honest, I think the scavenging thing is a good idea, but it could be shared amongst the team so it gives people another reason to play the game modes than just for the sake of the waves. 

What NI II needs is additional reasons to play the game modes themselves not just 'play 2 loot' but greater strategic requirements within the game modes themselves. I cant imagine how difficult it would be but like having to gather resources and perhaps build pre-built defences that are spread around the map like barricades/siege equipment/traps, the level of defence you can build could depend on your profession level or the difficulty mode you're on. That could even replace the current system of bringing in deployables besides dep shields/barrels/medic kits/tomes.

Do you mean something along the ideas that using certain equipment, such as a cade, would use 1 instance/resources in your inventory, and so you would need to stay stocked up on the resources required?

Not in the same sense as the current system does.

You would need to harvest/collect wood and use that to build pre-located cades/traps/obstructions. I.E engineers grab 'wood' from a woodpile and use an engineers hammer to build the barricade/trap/obstruction. Barricades/traps/obstructions can then be perhaps upgraded or reinforced?

There can then be a number of pre-determined sites to defend based off of how the map creator designs their map. I.E Could have three sites of varying difficulty, the closest site to the bot spawn is the hardest and the furthest site is the easiest with the second being an intermediate difficulty.
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Messages In This Thread
Different Factions for NI2 - by Extaziii - 09-10-2020, 09:19 AM
RE: Different Factions for NI2 - by Ramos_Caoliki - 09-10-2020, 12:35 PM
RE: Different Factions for NI2 - by Kriegstofu - 09-10-2020, 04:35 PM
RE: Different Factions for NI2 - by Kaasovic - 09-10-2020, 06:14 PM
RE: Different Factions for NI2 - by DR. - 10-10-2020, 06:24 AM
RE: Different Factions for NI2 - by Kaasovic - 10-10-2020, 04:33 PM
RE: Different Factions for NI2 - by Terath - 10-10-2020, 03:39 PM
RE: Different Factions for NI2 - by Ramos_Caoliki - 10-10-2020, 11:56 PM
RE: Different Factions for NI2 - by Rydell - 10-10-2020, 04:07 PM
RE: Different Factions for NI2 - by RookCW - 13-10-2020, 11:52 AM
RE: Different Factions for NI2 - by Kriegstofu - 13-10-2020, 12:24 PM
RE: Different Factions for NI2 - by RookCW - 13-10-2020, 12:47 PM
RE: Different Factions for NI2 - by Ramos_Caoliki - 13-10-2020, 12:54 PM
RE: Different Factions for NI2 - by RookCW - 13-10-2020, 01:09 PM
RE: Different Factions for NI2 - by Kriegstofu - 13-10-2020, 01:26 PM
RE: Different Factions for NI2 - by RookCW - 13-10-2020, 03:36 PM
RE: Different Factions for NI2 - by Ramos_Caoliki - 13-10-2020, 04:59 PM
RE: Different Factions for NI2 - by Naozumi - 23-01-2021, 03:54 PM
RE: Different Factions for NI2 - by Ramos_Caoliki - 01-02-2021, 08:29 PM



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