24-05-2022, 12:48 PM
(This post was last modified: 24-05-2022, 01:12 PM by Ramos_Caoliki.)
(22-05-2022, 01:36 PM)Xen Wrote:(16-05-2022, 10:58 AM)Ramos_Caoliki Wrote:(11-05-2022, 11:34 AM)Xen Wrote:(30-04-2022, 10:03 AM)Ramos_Caoliki Wrote: With the recent announcement of the testing of Custom Servers by the Bannerlord developers can we get some information on whether or not NI II will be developed or not?
Personally, I'd just like to know so I can stop logging in every 3-to 6 months with the hopes of some good news and just let it die in my mind if there is no plan to continue with NI II.
Cheers guys!
For reference:
https://forums.taleworlds.com/index.php?...de.451095/
I just happened to see this while scrolling through.
They still need to provide them publically, they still need to provide a better way for modules. But if we do decide and do have a window where we can create NI 2 then we will post about it.
I appreciate the reply Xen, but that's still a bit of a nothing answer.
I suppose what I'm asking, and I know personally a lot of players are wondering about is:
Is the development team in a position currently where it actively wants to develop NI II should it be possible to, and could you do so with the current development team?
I don't play anymore but it seems like a skeleton crew is keeping the mod alive...
How is it a nothing answer? You cannot physically get modules to work the way NI requires them to work. As far as I'm aware "they're coming" but TaleWorlds is pretty slow with official ways of running servers the way they used to be run.
So on that, if there's no way of creating a mod yet then we can't even look at getting people to develop it - it's sad but it's the truth some of us have experience modding single player but that's about it when it comes to Bannerlord.
We'll keep the servers going as long as people want to play. I get messages from people sending links to videos of private servers working but there are no modules that let you do something similar to NI (as far as I'm aware).
I'd like to help out more within this version of NI and the future version of NI but I am bound to what I can actually do. I don't have as much access as the Dev & Ops but I will answer any questions people have as best as I can so please keep that in mind - I don't really do much game code so I'm probably not the best person to ask anyways.
That wasn't meant disrespectfully, so please don't take it as such, but it's really not very informative and doesn't answer any of the questions above that I and a number of others would like answered.
You're the community manager so we want you to put these questions to your fellow devs to get an answer from each of them.
Again, we would like to hear whether or not the current devs ala Kip, Naozumi, Winter and Terath are prepared to and actually want to keep developing into NI II, and are they prepared to sink time in the future to develop the mod when the tools become available?
Being able to physically do it is one thing, which you say you currently are unable to do, fair enough. But being mentally prepared to do it is another thing, this is the part that concerns me as a lot of devs over the years seem very burnt out and frankly disinterested in pursuing NI II after so much time and the gradual decline of the player base.
Dreaded War Pick - 13/05/2018 - Loke
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Fell Edge - 29/06/2018 - Tyr
Dragon Halberd - 05/08/2018 - Einherjar Berserker
Zephyr - 30/09/2018 - Odin