27-01-2025, 08:15 PM
I would like to suggest a change to the current wave boss spawn mechanics. Currently, a boss is guaranteed to spawn every 3 waves, which can make the system feel predictable. To make it more dynamic and engaging, I propose switching this mechanic to a percentage-based chance for the boss to spawn instead of being guaranteed.
For example:
What do you think? I believe this adjustment could improve the overall experience of wave progression.
For example:
- Instead of a boss appearing every 3 waves, there could be a 50% chance for a boss to spawn on those waves.
- If a boss doesn’t spawn, the wave could include an extra 10 normal enemies to maintain challenge and balance.
What do you think? I believe this adjustment could improve the overall experience of wave progression.
Loots:29