28-01-2025, 03:02 PM
(27-01-2025, 08:15 PM)Venom Wrote: I would like to suggest a change to the current wave boss spawn mechanics. Currently, a boss is guaranteed to spawn every 3 waves, which can make the system feel predictable. To make it more dynamic and engaging, I propose switching this mechanic to a percentage-based chance for the boss to spawn instead of being guaranteed.
For example:This change would add an element of surprise and unpredictability, making the gameplay more exciting and less repetitive.
- Instead of a boss appearing every 3 waves, there could be a 50% chance for a boss to spawn on those waves.
- If a boss doesn’t spawn, the wave could include an extra 10 normal enemies to maintain challenge and balance.
What do you think? I believe this adjustment could improve the overall experience of wave progression.
I'm always up for decreasing the loot chances to slower the progress.
By implementing this feature it will most likely feel somehow special again when you get a boss.
More special moments = More fun.
Lvl 52 Chosen Marksman (DY_Doctornature); Lvl 52 Master Peltast (DY_Julianature); Lvl 52 Royal Guard (DY_Guardinature); Lvl 52 Ranger (DY_Wildnature); Lvl 52 Legionnaire (DY_CalmNature); Lvl 52 Sentry (DY_LostInNature)
Since 2013 - 13 Loots in total
Recent loots:
03.04.2026 Gothic Greaves
29.04.2026 Swadia's Wrath
25.05.2026 Malice
Since 2013 - 13 Loots in total
Recent loots:
03.04.2026 Gothic Greaves
29.04.2026 Swadia's Wrath
25.05.2026 Malice
