28-01-2025, 03:14 PM
(28-01-2025, 03:02 PM)Julianature Wrote:(27-01-2025, 08:15 PM)Venom Wrote: I would like to suggest a change to the current wave boss spawn mechanics. Currently, a boss is guaranteed to spawn every 3 waves, which can make the system feel predictable. To make it more dynamic and engaging, I propose switching this mechanic to a percentage-based chance for the boss to spawn instead of being guaranteed.
For example:This change would add an element of surprise and unpredictability, making the gameplay more exciting and less repetitive.
- Instead of a boss appearing every 3 waves, there could be a 50% chance for a boss to spawn on those waves.
- If a boss doesn’t spawn, the wave could include an extra 10 normal enemies to maintain challenge and balance.
What do you think? I believe this adjustment could improve the overall experience of wave progression.
I'm always up for decreasing the loot chances to slower the progress.
By implementing this feature it will most likely feel somehow special again when you get a boss.
More special moments = More fun.
Applying that same logic and assuming that looting is a special moment for most people (which PCK and I just figured out), less bosses means less loots, less loots means less special moments and therefore less fun.
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)
Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them