(28-01-2025, 03:02 PM)Julianature Wrote:(27-01-2025, 08:15 PM)Venom Wrote: I would like to suggest a change to the current wave boss spawn mechanics. Currently, a boss is guaranteed to spawn every 3 waves, which can make the system feel predictable. To make it more dynamic and engaging, I propose switching this mechanic to a percentage-based chance for the boss to spawn instead of being guaranteed.
For example:This change would add an element of surprise and unpredictability, making the gameplay more exciting and less repetitive.
- Instead of a boss appearing every 3 waves, there could be a 50% chance for a boss to spawn on those waves.
- If a boss doesn’t spawn, the wave could include an extra 10 normal enemies to maintain challenge and balance.
What do you think? I believe this adjustment could improve the overall experience of wave progression.
I'm always up for decreasing the loot chances to slower the progress.
By implementing this feature it will most likely feel somehow special again when you get a boss.
More special moments = More fun.
How dedicated are you _really_ to these special moments? Because you are free to slow your own progress and look for these special moments independently from the rest of the community. Start your characters and crafting from nothing, don't spend any assist xp, don't trade with others nor use the auction hall, only use the items and materials you loot yourself, and don't get anything crafted by any characters other than your own. I'm sure there are more restrictions you could apply, but the point is "don't drag others into some philosophy that they obviously don't share with you." I'll also take this opportunity to point out that you're a member of a house whose unofficial motto started 10 years ago as "Time is loot, jaja."
(28-01-2025, 03:54 PM)Venom Wrote:(28-01-2025, 02:37 PM)Malong Wrote:(28-01-2025, 02:30 PM)Venom Wrote: When the boss doesn’t appear, people won’t have to use the ballista since there’s no boss.
What?
sorry autocorrect
So what did you intend to type then?
(28-01-2025, 03:14 PM)Hamsterino Wrote:(28-01-2025, 03:02 PM)Julianature Wrote:(27-01-2025, 08:15 PM)Venom Wrote: I would like to suggest a change to the current wave boss spawn mechanics. Currently, a boss is guaranteed to spawn every 3 waves, which can make the system feel predictable. To make it more dynamic and engaging, I propose switching this mechanic to a percentage-based chance for the boss to spawn instead of being guaranteed.
For example:This change would add an element of surprise and unpredictability, making the gameplay more exciting and less repetitive.
- Instead of a boss appearing every 3 waves, there could be a 50% chance for a boss to spawn on those waves.
- If a boss doesn’t spawn, the wave could include an extra 10 normal enemies to maintain challenge and balance.
What do you think? I believe this adjustment could improve the overall experience of wave progression.
I'm always up for decreasing the loot chances to slower the progress.
By implementing this feature it will most likely feel somehow special again when you get a boss.
More special moments = More fun.
Applying that same logic and assuming that looting is a special moment for most people (which PCK and I just figured out), less bosses means less loots, less loots means less special moments and therefore less fun.
Why am I being brought up? I literally coined the phrase "the fun is in the loot" (which Sharmastyle quoted in this thread) about 10 years ago. I also stopped caring about loot a little over five and a half years ago.
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Quote Board is on Discord (last updated 2025.01.23)
"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
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Quote Board is on Discord (last updated 2025.01.23)
"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
PCK: If Islam is a religion of peace, and Tricksters have the most Muslims, then is House of Tricksters the house of peace?
Falankos: I always knew that we were the good guys.