Yesterday, 07:22 PM
(Yesterday, 06:39 PM)Kriegstofu Wrote: Its mostly people who stall the bots at the front who make the whole run take way longer than it should go. so if majority of players has the discipline to stay back, there will always be some who lack said discipline. So because of some rambo guy, the whole team is waiting for the bots to arrive, while one guy snipes all bots and just stalls the whole run. some maps are better pathed and do not allow this kind of annoying behavior, so of course i'm more afk on these maps if there is this special kind of one man army rambo.
The main point should be to focus bots on cades, not snipers which will eventually arrive later on.
I can do easily 120 kills on offshore rag, yet i won't recieve the rewards for quests like rise from the ashes because i only kill snipers, ballistamen and siege masters.
so yes, i tend to be more afk when there are people who only care for their score and downtalk people having lower kill scores.
Pathing is not really the problem with your exemple, or you probably meant layout? because this this a problem of map layout + AI behavior. the ranged AI will try to close the distance to the player it detected first with the help of the AI pathing, when it has reached the optimal distance to the player this AI is coded to shoot, so it will stop to shoot even without line of sight. It will not try to have a clear line of sight to do it because it is no coded for it, only to be at an optimal range of a player irrelevant of the scene props surrounding it.
Wielder of the Grosse Messer, bringer of walls, player of the best class in the game.