26-02-2025, 01:28 AM
(This post was last modified: 26-02-2025, 01:30 AM by Chaos Laicosin.)
The only ways to "buff" hp are via strength, iron flesh, or green bar.
I'm pretty sure strength is tied to character level and can't be increased beyond the value of 30 that a character gets by level 52.
Iron flesh was just buffed back in January for T2, T3, and T4 inf. I don't think any more IF could be added to those lower tiers without rebalancing IF on the inf heros since juggerzwei already hits the max value of 15.
Could add green bar to T4 I guess, but I don't know that it would be very noticeable.
Following the current infantry armour scheme, I don't think there's enough room to add in an orange armour tier. There's only a spread of 8 armour rating from blue player craft to red legendary. Could maybe make the general house craft armours (Heraldic trans, half plate) available to T4, but I really don't think it would make any noticeable difference.
The main thing I've noticed with inf is that it is so far removed from the other classes in terms of play style. They don't have much of anything for ranged weapon skills, they don't get light armour for kiting, and they don't get long pikes to keep melee enemys away from themselves. Since they have to be up close and meleeing enemies, they really kinda need other melee around them providing support. I don't think there's any buff, or weapon, or armour that would help the average T3/T4 inf player stand out in a server full of kiting/ranged players.
I'm pretty sure strength is tied to character level and can't be increased beyond the value of 30 that a character gets by level 52.
Iron flesh was just buffed back in January for T2, T3, and T4 inf. I don't think any more IF could be added to those lower tiers without rebalancing IF on the inf heros since juggerzwei already hits the max value of 15.
Could add green bar to T4 I guess, but I don't know that it would be very noticeable.
Following the current infantry armour scheme, I don't think there's enough room to add in an orange armour tier. There's only a spread of 8 armour rating from blue player craft to red legendary. Could maybe make the general house craft armours (Heraldic trans, half plate) available to T4, but I really don't think it would make any noticeable difference.
The main thing I've noticed with inf is that it is so far removed from the other classes in terms of play style. They don't have much of anything for ranged weapon skills, they don't get light armour for kiting, and they don't get long pikes to keep melee enemys away from themselves. Since they have to be up close and meleeing enemies, they really kinda need other melee around them providing support. I don't think there's any buff, or weapon, or armour that would help the average T3/T4 inf player stand out in a server full of kiting/ranged players.