(06-03-2025, 12:38 PM)ReaPsoT Wrote: I agree with RG but the Warden issue is complicated. If they give Warden one-handed ability, it will not be different from Ranger. If they give Warden athletics, it will not be different from Sentry. Even if they increase Polearm skill, it will not help Warden since he does not have power strike. If possible, I would suggest adding a green health bar.
I did not suggest anything for Warden I simply used the class as an example
If spawn in with any hero that heros benefit is instantly felt that makes it different even on a mode like a 16/16 normal where we are killing the bots so fast we can't see xp
RG at high investment at least is the only class ATM in those moments that fundamentally offers nothing compelling
The only other possible exception to this is Cm and Repeaterman are basically the exact same class just can use different things
Probably be interesting to make Cm actually have the athletics to be able to kite a bit more with less HP. Don't make much sense given dead shot is so slow but hypothetically we could have another variant of dead shot that is faster. People like me that prefer eagle would actually have a reason to go a hero locked xbow for once
Do I want to play Cm for speed or Repeaterman for hp
Huh guess it is already that way never really paid attention as said no hero locked xbow I care about
Welp just makes my point for Rg stronger I guess