07-03-2025, 08:51 PM
(07-03-2025, 06:12 PM)DR. Wrote: Not gonna really comment on anything else, but I will comment on this
(07-03-2025, 05:09 PM)Venom Wrote: Certain weapons would require a minimum amount of faction points to be used, not just upgraded
my Halb Med vs Halb cades.
Do you see the problem you making
Anyway even if we take away the fact that a lot of people have the same Hero 2 times for different support
This game already heavily incentivizes playing solely on one id for no reason, other the 1 main quest having a relatively good reward for the time it takes. This leads to burnout for quite a lot of people and for those people, this would be another reason for them for getting punished. I dont think its in the games best Interest to keep pushing in the direction of solely focusing on 1 id you have your most play time on if the game wants to keep players.
The game has 12 heroes. People shouldn't feel 100% locked in to playing that one hero they picked at the start as thats the only way to play that "feels optimal". I strongly feel like the game should be going in the opposite direction rather than doubling down.
If you're solely playing on one id definitely should be some nice big reward like we already have but it's like, why is there a massive jump? Rise From the Ashes mini where its 250 kills or 100 of each? Would it make sense that each hero has a unique quest actually tailored to them? It's like... I have all heroes... I can tell you for a fact that certain kills are a lot easier on certain classes... Wouldn't it be so much more fun if the game actually incentivized you to actually do what your class is good at, rather than picking off the exact same bots that everyone else is going after
I see your point, but I think the game focusing on one main hero per player is actually a good thing. It allows for deeper specialization, long-term investment, and a stronger sense of progression. If switching between heroes was too encouraged, players might feel pressured to constantly play multiple classes rather than mastering the one they enjoy the most.
Also, not everyone wants to play all 12 heroes. Some players prefer to specialize in a single role rather than jumping between different ones. Instead of forcing variety, maybe the game could offer optional class-based objectives without taking away from the reward of sticking to a main hero.