08-03-2025, 05:27 AM
(08-03-2025, 04:20 AM)DR. Wrote:(08-03-2025, 03:39 AM)Venom Wrote: If too many rewards were given for having a lot of heroes, it could make single-hero progression feel pointless.
To make the 24 heroes Its cost me 18mill in gold + the time needed to level up (noted the times I was on normal servers and not rag for xp, loot, mats, gold)
I don't think making all heroes should give you much of anything in terms of real value like I shouldn't be rewarded 5mill gold for making all heroes effectively just being a discount
That's why collectibles make sense given they are basically sentimental/subjective value with not much of any effect on meta game play. Supply and demand will even it out in time in time as well as the novelty goes away as more people get them.
It's like usable by all items are fundamentally useless at this point to me. Imagine if I made all 24 heroes and I got given a dress set for example that was unique that was slightly better then the ones we have atm in stats and locked to all heroes. Many people would want it sure but its a complete novelty and it's not like it's gate kept you just need to do the work that I did over the years
I do still believe a mini rise of the ashes should be a thing for the people like myself that have a lot of IDs close to 50%
I will clarify I think it should be an exponential reward. If it's 250 bots I need to kill I don't think 2.5m gold is good but 2mill or less is fine
I understand your point about having all heroes and the time/gold investment that comes with it. But if there were exclusive rewards tied to this, wouldn’t that create a pressure for players to unlock more heroes even if they don’t want to?
Right now, players can focus on either one hero or multiple, depending on their preference. If we introduce collectibles or additional incentives, wouldn’t that make it feel like multi-hero play is becoming the ‘correct’ way to play? I feel like both approaches should remain equally valid without pushing players in one direction.