(11-03-2025, 04:48 PM)Corrndog Wrote:(11-03-2025, 10:26 AM)DR. Wrote: This point is basically no longer valid as you quite literally don't have much options in map variety
Quantity does not equal quality.
In our understanding, the number of playable options may be lower, but that does not necessarily mean that some of them are more likable. We're still playing maps that are generally less enjoyed by the community, and those tend to kill hard/rag runs.
That's not really my point I use to kite quite a lot and with only a few maps you can realistically kite on.. ehh it involved getting an admin to change the difficulty/map when you only have 1 or 2 servers and neither are set to Rag etc
What makes a map good is fairly subjective. Yes some are clearly more popular for speed or efficiency but you aren't going to win on that argument alone for why we need this feature. Hence this clearly is something that could have been implemented already but it hasn't has it. This mod is over 10 years old I don't think they are magical going to flip their stance on map design, kiting, etc..
If something like this actually made it so an admin in those times wasn't needed that's not much more work to implement realistically.
Have the ability to not just vote on what map but game mode itself. Then next map it resets back to its default so no matter what a normal server isn't permanently Rag. In the very same update I'm very much for removing the level cap on difficulties I don't think it's needed
If a bunch of tr2 or tr3 people think they can play rag why not. This acts as an indirect nerf to teams as well as you need to carry dead weight but they get rewarded more with better xp. This is a team game after all be crazy if more communication was needed for what class and what level you are bringing in