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Rollback before the Legendary essence/dust
#5
I definitely agree with this. Leques is right about the way it impacted the market in a negative way. It was incredibly hard to sell a steel stinger for even 500k, and there was a reason why it used to be so cheap: people did not like to play with it/the weapon itself wasn't good enough, which applies to almost all of the items. Volcs are expensive, because they're good, Rebellion is expensive too, not because it's especially powerful, but because it distills into 4 essences (which are worth at least 2,5mil right now). So, the things that used to be expensive still are, because they're useful or rare, but the things that used to be cheap (even cheaper than the house crafted equivalent) now are expensive too, just because they distill into at least one essence. From a dev's perspective, I can see how it's a problem having too many legendaries around, as well as them being cheaper than the house crafted stuff, while they're more powerful. I also understand that the system about which item distills into how many essences makes sense, in a way, but it's not even close to supply and demand of the respective item (steel stinger). The main problem (aside from the absurd amount of essences some items distill into) is probably the fact that you need up to 9! essences to upgrade an item, as well as an upgrade kit, compared to two upgrade kits before. So naturally, the demand for essences is extremely high, which makes them more expensive and in turn makes a steel stinger worth 10mil, because why would I sell one for 5mil (already absurdly high) to a newer player, when I could just distill it into 4 essences?
Imagine you're a new player and, as usual, you decide to become a warden. You search around the forum and the wiki a little while and ask a few players ingame and soon figure out that your main goal is to obtain a Tempest. You ask someone about it and he tells you that you need about 15mil to buy a Tempest, and about 35mil to upgrade it. So to obtain the best possible weapon, you need 50mil gold, completely unhinged. Before it was maybe half of that. You gain about 300k gold per 3h of hypers hell, including assist; that makes about 300 hours of events for that one single item. Now, one could argue that you'd loot stuff while you're playing, but what if it's something like a dragon axe? What if you don't manage to loot a bow from Wolf Clan Warriors? What if you don't loot at all? And even if you loot the exact item you want, you still need *another* 2 loots (best case), which you have to distill to be able to afford the 9 essences for the upgrade, and don't even get me started on armour. That's a lot of words now, but I think my point is clear: as a new player, you're fucked.
I don't see why such an update was necessary in the first place, NI as a whole, including the removed classes, was fine as it was. Rich people are still rich, and poor people are even poorer now.
We always wanted an update for NI, but I'm afraid this is not it.
Would be a shame to put a single Durendal as a loot history...
(ignoring the Ebonwood Pike)
(ignoring the Gloves of Vidar)
(ignoring the Rupturers)
(ignoring the Sun Glaive)
(ignoring the Thunder Pike)
(ignoring the Rending Bolts)
(ignoring the Glory)
(ignoring the other Ebonwood Pike)


Completed Solo Runs: Beginner, Normal, Hard, Cavalry, Ragnarok All Of Them
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RE: Rollback before the Legendary essence/dust - by Hamsterino - 07-05-2025, 12:47 PM



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