07-05-2025, 09:57 PM
(07-05-2025, 04:50 PM)Malong Wrote:(07-05-2025, 03:25 PM)Leques Wrote: i agree with most of the opinions being stated here, also to mention to you reapsot the point of yellow legendaries were to level up characters i guess or being low tier low cost for new players
(07-05-2025, 01:32 AM)Malong Wrote: I don't fully agree with you. But I think there should have been a period of at least two weeks where both sets of upgrade recipes existed. This would have allowed people to complete their upgrade projects from the previous system before the new system completely replaced it.
well, you dont see the problem for new players where, items are 5x base cost + legendary upgrade is like 2x/3x the cost it was, how does this motivate you to play, if you dont loot and have to play even more then you used too
Edit: i noticed you said i dont fully agree so i dont know wich part you dont agree too.
I don't fully agree witth you that I think it's a bad thing that "cheap crap" becomes a "shitton [sic]." I think it's good to give a reason for people to be happy to loot Steel Stingers and such. A few weeks before Legendary Essences existed, someone groaned for looting Steel Stinger from Odin. People shouldn't have that kind of reaction when they loot something from Odin.
Anyway: no, I don't see the problem for new players. This mod was always built on delayed gratification. It took people years and combining shops to get to where they are now. People used to spend months to craft a Tome or Barrel, even after getting donations and/or pooling shop and house resources to get it done. And the number of people that had Master Surgeon Kits and Wall Barricades was in the single digits until maybe 2014 or 2015. Not to mention the multiple (four?) years we had 50% bonus experience and gold turned on for a seasonal event that just never turned off.
And the issue isn't directly related to Legendary Essences anyway. Before legendary upgrades, gold was only used for training hero classes and house crafted items, and best-in-slot items sold for tens of millions of gold (NKA bought an Imperial for 30 million). We're back towards the game state where gold isn't as useful anymore, probably exacerbated by the fact that Orichalcum, Relic Fragments, and Phoenix Feathers drop a lot more often from bosses. This isn't new.
In the end, I think this system is better than a saturated market where someone loots something best-in-slot, but then flips it for a few million gold.
(07-05-2025, 05:13 AM)Venom Wrote: I agree with Malong’s point regarding the need for a transition period. Sudden changes to core systems especially those involving legendary crafting can disrupt long-standing upgrade plans and catch players off guard.
A two-week grace period before fully committing to the new materials would have helped ease the community into the changes, allowing players to adjust their strategies and use up existing resources accordingly. Abrupt shifts like this tend to frustrate both veterans and newer players alike.
I’m not against new systems being introduced, but more thoughtful implementation would definitely help maintain player trust.
Yeah G. Anatolian side.
i see your point, i actually agree with most of this, but i still feel like the ammount of grinding needed to be done in order to buy something if you dont loot any legendaries is insanely more compared to before the essences cause the base value of every legendary is way more, you have the value of the item itself + the essences and that makes it in some cases toomuch and not worth, i still would not buy an steel stinger cause it was useless that was the reason it was worthless in the first place.
no u - Jean 2021
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