08-05-2025, 03:29 PM
Its good that "useless" legendaries have a use now. I can also get behind making upgrades more expensive in an effort to make them more rare and special.
The big problem with the current system is that the ability to upgrade legendaries is directly tied to the random chance of loot drops. As legendaries get distilled and essence gets used, the price of essence goes up. As the community shrinks and loot drops become more rare, the price of essence goes up. Eventually, upgrades will become completely unaffordable for all but the richest of players
Some potential solutions:
-Make essence/dust purchasable in the market (it would stop the inflation of some legendaries, but its a boring solution)
-Add quests that reward essence/dust
-Increase the dust drop rate, or make dust craftable
-Rebalance the loots so that the "useless" legendaries drop more frequently than "useful" ones (should doubly add more essence to the market and bring prices down)
The big problem with the current system is that the ability to upgrade legendaries is directly tied to the random chance of loot drops. As legendaries get distilled and essence gets used, the price of essence goes up. As the community shrinks and loot drops become more rare, the price of essence goes up. Eventually, upgrades will become completely unaffordable for all but the richest of players
Some potential solutions:
-Make essence/dust purchasable in the market (it would stop the inflation of some legendaries, but its a boring solution)
-Add quests that reward essence/dust
-Increase the dust drop rate, or make dust craftable
-Rebalance the loots so that the "useless" legendaries drop more frequently than "useful" ones (should doubly add more essence to the market and bring prices down)