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[Feature Request] Ragnarok Plus
#1
Hello,
I know that many topics have already been opened about the More difficulty, and I am aware that this subject has been discussed multiple times. However, I believe the following approach could be one of the most practical solutions.
The reason is that enemy HP and other combat parameters can be adjusted without requiring a full Nord Invasion update, which makes balancing this difficulty mode much easier to implement compared to more complex system changes.
With that in mind, I would like to suggest a clearer structure for what Ragnarok+ difficulty could look like.

Proposed Difficulty Changes
  • Increased enemy HP
  • Increased enemy attack damage
  • Increased enemy spawn count
  • Maximum player limit increased by +4
  • Tome and Barrel usage reduced by 50%
  • Wave countdown timers reduced by 50%
  • After wave 9, no respawn except through Tome

Rewards for Playing Ragnarok+
To compensate for the increased difficulty, the mode could offer slightly improved rewards:
  • +1.5% increased loot drop rate
  • +3% increased rare material drop chance
  • Small increase in the amount of normal materials dropped
These changes would make Ragnarok+ feel like a true high-risk, high-reward mode, encouraging skilled and coordinated teams to attempt it while keeping the challenge meaningful.

I hope you will consider and support this suggestion. Angel Angel  Angel

Edit:

Some of these features might require a game update or deeper changes to Nord Invasion, and I may not be fully aware of the technical limitations. My intention is simply to suggest a possible direction for balancing Ragnarok+ difficulty.

Best regards,
King Harlaus,
King of Swadia
King of Swadia

Member of SD

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[Feature Request] Ragnarok Plus - by Venom - 2 hours ago



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