20-04-2026, 03:37 PM
What about having upgrade trees that end in a non-upgradable legendary?
For example: sharpshooter bow + some mats and gold > (ebonwood/elmwood/huntress) + many mats and gold > hurricane/fiendish. Then there could be some flag on that end legendary that doesn't allow it to be upgraded to raging/cursed. Then a looted legendary would be special in so far that it could still be upgraded, but that system also wouldn't lock out the "unlucky" from legendary ownership.
Also, maybe could adjust drop rates based on essence value? Then oranges on normal would have a higher drop chance than the reds on rag. That would also tend to favour the newer players who will be playing on normal more often than rag.
For example: sharpshooter bow + some mats and gold > (ebonwood/elmwood/huntress) + many mats and gold > hurricane/fiendish. Then there could be some flag on that end legendary that doesn't allow it to be upgraded to raging/cursed. Then a looted legendary would be special in so far that it could still be upgraded, but that system also wouldn't lock out the "unlucky" from legendary ownership.
Also, maybe could adjust drop rates based on essence value? Then oranges on normal would have a higher drop chance than the reds on rag. That would also tend to favour the newer players who will be playing on normal more often than rag.
