I know what you mean and I've played enough to share your frustration. But it's still kinda boring to have 5 guys trying to deploy medic boxes, 5 guys desperately trying to find some room to shoot and the rest shielding and slashing. And the whole team would still be better off if half of it left, no matter how hard everyone tries, because you only need a few of each role to optimize your chances and there are only so much ways to be helpful without standing in the way. I guess that would be my main critique. In some maps this is a bit different because you can split up the team and get decent amounts of Nords to both posts, but that is not the most efficient tactic and only a few maps provide that option.
I love the new Swadian Outskirts for instance because archers have more space to be useful, and pikemen can stab from the side with long pikes, finally giving those weapons a decent role too. So, to be constructive, I'd say keep the camping spots and the current playing style of NordInvasion which is already pretty cool, but in general there should be more useful roles for people to fulfill and more room for them to enact it. I do notice the mod is getting better at that though
And when there are more useful roles and better ways to fend off the Nords, the Nords should become more difficult again too.
I love the new Swadian Outskirts for instance because archers have more space to be useful, and pikemen can stab from the side with long pikes, finally giving those weapons a decent role too. So, to be constructive, I'd say keep the camping spots and the current playing style of NordInvasion which is already pretty cool, but in general there should be more useful roles for people to fulfill and more room for them to enact it. I do notice the mod is getting better at that though
And when there are more useful roles and better ways to fend off the Nords, the Nords should become more difficult again too.