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[Submission] Silvermine
#10
(04-09-2012, 10:14 PM)Senni link Wrote: Quick tip, try not to have too many individual fire effects, as they are quite intensive (will reduce fps).
Thanks Senni. I may just take out the fire on the steeple roof altogether. I tried playing around with the scaling on the fire_big sprite and it scales horizontally along X and Y, but you cant actually increase the height of the flames, whcih kinda sucks. I'd much prefer to use one sprite than 10, and if its going to cause problems, i'll just axe it. Big Grin
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Messages In This Thread
Silvermine - by Ferris - 04-09-2012, 01:13 PM
Re: Silvermine - by Displeased_Peasant - 04-09-2012, 04:42 PM
Re: Silvermine - by Senni - 04-09-2012, 04:44 PM
Re: Silvermine - by Wolfsblood - 04-09-2012, 05:35 PM
Re: Silvermine - by Ferris - 04-09-2012, 06:07 PM
Re: Silvermine - by Hande - 05-09-2012, 04:06 PM
Re: Silvermine - by Abidas - 06-09-2012, 01:25 AM
Re: Silvermine - by Ferris - 06-09-2012, 01:47 AM
Re: Silvermine - by Jarold - 06-09-2012, 02:07 AM
Re: Silvermine - by Displeased_Peasant - 06-09-2012, 10:41 AM
Re: Silvermine - by Blade - 07-09-2012, 04:04 PM
Re: Silvermine - by Hande - 14-09-2012, 12:14 AM
Re: Silvermine - by Ferris - 14-09-2012, 07:14 AM
Re: Silvermine - by Jarold - 04-09-2012, 02:16 PM
Re: Silvermine - by Martin_JBL_Fighter - 04-09-2012, 02:51 PM
Re: Silvermine - by Kwal - 04-09-2012, 03:01 PM
Re: Silvermine - by Senni - 04-09-2012, 10:14 PM
Re: Silvermine - by Ferris - 04-09-2012, 10:40 PM



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