20-12-2011, 01:24 PM
I like the width of the bridge, but scatter static barricades and obstacles around the bridge to allow those on foot to protect themselves.
Give some other elements of invasion combat other than just a point-A-to-point-B route. Add vertical elements that the AI bots can use.(Such as a siege tower leading up to the walls where the bots can easily access from there to take out the archers, or spawning a small group of bots right below the bridge with path directly leading to the castle)
I'm glad that you're trying out a map for the NI community, we could use more maps to make things more interesting.
P.S: Add water around the outpost, it feels dry without a seabed.
Give some other elements of invasion combat other than just a point-A-to-point-B route. Add vertical elements that the AI bots can use.(Such as a siege tower leading up to the walls where the bots can easily access from there to take out the archers, or spawning a small group of bots right below the bridge with path directly leading to the castle)
I'm glad that you're trying out a map for the NI community, we could use more maps to make things more interesting.
P.S: Add water around the outpost, it feels dry without a seabed.
[Image: 2n6u4ux.png]
For the Honour of the Fallen Swadians.
For the Honour of the Fallen Swadians.