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Ambient Occlusion
#4
(04-09-2012, 01:02 PM)Displeased_Peasant link Wrote: Very nice, they use this in napoleonic wars as well I believe.

Aha good to know, ty Smile.


(04-09-2012, 02:27 PM)Senni link Wrote: AO was one of the first things I tried when modelling.

It was also the first thing I failed ;P.

Ended up with half the blade blackened and half whiteish.

Hard topic to start right after starting to model, but dont give up mate Smile. That sounds like you didnt unwrap your model's uvs or had another mesh that effected the ao map of your model when baking.


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Lets add this as a side note: Its important to have only the model you want to bake in scene when baking so it'll only get effected by its own geomety.

-Added a simple example of ao map, diffuse map; and two of them combined at first post.
Attack of the smileys! Beware!
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Messages In This Thread
Ambient Occlusion - by Ryu - 03-09-2012, 03:26 PM
Re: Ambient Occlusion - by Displeased_Peasant - 04-09-2012, 01:02 PM
Re: Ambient Occlusion - by Senni - 04-09-2012, 02:27 PM
Re: Ambient Occlusion - by Ryu - 04-09-2012, 06:13 PM
Re: Ambient Occlusion - by alee56 - 04-09-2012, 06:24 PM
Re: Ambient Occlusion - by Art2X - 04-09-2012, 07:56 PM
Re: Ambient Occlusion - by Ryu - 05-09-2012, 08:39 AM
Re: Ambient Occlusion - by Art2X - 05-09-2012, 10:46 AM
Re: Ambient Occlusion - by Senni - 04-09-2012, 06:15 PM



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