21-12-2011, 01:26 AM
Perhaps I could add a few pointers about the guidelines of map editing in this mod which the dev would follow under these terms.
- Mostly Glitch-free
You might need to test your map first before sending it to the team as glitching is taboo here in this mod. It's alright if you have a few lying around, the devs will test the map to make sure it's idiot-proof. Giving the devs a clean map would make our lifes much easier.
-Stick to the theme
Some maps are rejected due to the fact that they are not within the Swadian lore (Such as an Arabian Castle). Be sure to create maps that reflect to both the Swadian & Nord culture. (European and Scandanavian Culture) Unless you can come up with a good idea to why the Swadians are in the oasis, you best sitck to Swadian lands for the time being.
Interesting and Varied
The Mountain Pass is a horrible map, hands down. It only features a killing zone that allows players to repeatedly grind endlessly in the same area over & over again. That is not the point of this game (Even when its RPG-ish). Variety gives unpredictability and reduces repetition, and in return, gives players more initative to teamwork. Give different areas where the players can fall back to or seperate spawns for the horde to surround the players.
Hope this would prove useful to all map makers.
- Mostly Glitch-free
You might need to test your map first before sending it to the team as glitching is taboo here in this mod. It's alright if you have a few lying around, the devs will test the map to make sure it's idiot-proof. Giving the devs a clean map would make our lifes much easier.
-Stick to the theme
Some maps are rejected due to the fact that they are not within the Swadian lore (Such as an Arabian Castle). Be sure to create maps that reflect to both the Swadian & Nord culture. (European and Scandanavian Culture) Unless you can come up with a good idea to why the Swadians are in the oasis, you best sitck to Swadian lands for the time being.
Interesting and Varied
The Mountain Pass is a horrible map, hands down. It only features a killing zone that allows players to repeatedly grind endlessly in the same area over & over again. That is not the point of this game (Even when its RPG-ish). Variety gives unpredictability and reduces repetition, and in return, gives players more initative to teamwork. Give different areas where the players can fall back to or seperate spawns for the horde to surround the players.
Hope this would prove useful to all map makers.
[Image: 2n6u4ux.png]
For the Honour of the Fallen Swadians.
For the Honour of the Fallen Swadians.