15-11-2011, 04:31 PM
The stats dilemma:
So I have increased the majority of the base stats, recruits now have 80wpf in both one handed/twohanded and 2 ironflesh/powerstrike
This however comes at the cost of, higher classes will have less of an effect on wpf as there is a limit to how much a player can have. So this dilemma sort of leaves us with, higher stats at the beginning and each class has less improvement for stats, or we have a more linear progression where each class has a fairly equal increase in stats. I have left it with increased stats for recruits for the time being, so would be good to get some feedback on this, archers now also have +80wpf to archery giving you a total of 100wpf in archery once you unlock their class.
So let me know how this one plays out.
So I have increased the majority of the base stats, recruits now have 80wpf in both one handed/twohanded and 2 ironflesh/powerstrike
This however comes at the cost of, higher classes will have less of an effect on wpf as there is a limit to how much a player can have. So this dilemma sort of leaves us with, higher stats at the beginning and each class has less improvement for stats, or we have a more linear progression where each class has a fairly equal increase in stats. I have left it with increased stats for recruits for the time being, so would be good to get some feedback on this, archers now also have +80wpf to archery giving you a total of 100wpf in archery once you unlock their class.
So let me know how this one plays out.