18-09-2012, 11:37 PM
You'll need the right shader
also, higher coefficients and specularity for each colour (RGB) make things shinier (under mat tab).
try looking at other peoples models, see what settings they have.
also, higher coefficients and specularity for each colour (RGB) make things shinier (under mat tab).
try looking at other peoples models, see what settings they have.
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.