20-09-2012, 09:04 AM
(This post was last modified: 20-09-2012, 09:55 AM by YuriTheRed.)
Congratz Displeased_Peasant
, as soon as i saw your map i knew there is no more chances i win the contes [tbh i had a lot problems with idea for my map it turns out it was the wrong choice
)
Good job also other mapper, hopefully you will fix maps if needed, make some updates if you think your map would need some and hopefully we will be soon seeing your maps on roster of NI maps.
My opinoins about maps:
1. Displeased_Peasant : very good map, you need to fix the spawns a bit tho, like the number of details
2. Perception : i was a bit bugged by the amount of details [i prefer more fps then details], but good map, nice idea
3. Senni : quite nice, but the amount of glitches was too high [maybe it could also be the fact that server was laggy and there were too much player on server so your walls were broken], and archers would be really exposed on the walls, but generally good idea
4. PA_GeNf : nice map, but i found some bugs you should need to fix, a lot of objects aren't barriered[top of walls, church, defensive object with same mesh as heavy cade but i forgot it's name] and also i don't know if you forgot but your map was missing AI mesh, meaning bots would go directly to player, and not around walls, fences, etc.
5. Yuri : obvious winning map ofc =P [not really i totaly screwed up with choosing idea for map]
6. Jarold : since i like big maps [and i cannot lie] i won't say it's too big even tho it is but when i played it server was too laggy to fully see it and experience fighting on it


Good job also other mapper, hopefully you will fix maps if needed, make some updates if you think your map would need some and hopefully we will be soon seeing your maps on roster of NI maps.
My opinoins about maps:
1. Displeased_Peasant : very good map, you need to fix the spawns a bit tho, like the number of details

2. Perception : i was a bit bugged by the amount of details [i prefer more fps then details], but good map, nice idea
3. Senni : quite nice, but the amount of glitches was too high [maybe it could also be the fact that server was laggy and there were too much player on server so your walls were broken], and archers would be really exposed on the walls, but generally good idea
4. PA_GeNf : nice map, but i found some bugs you should need to fix, a lot of objects aren't barriered[top of walls, church, defensive object with same mesh as heavy cade but i forgot it's name] and also i don't know if you forgot but your map was missing AI mesh, meaning bots would go directly to player, and not around walls, fences, etc.
5. Yuri : obvious winning map ofc =P [not really i totaly screwed up with choosing idea for map]
6. Jarold : since i like big maps [and i cannot lie] i won't say it's too big even tho it is but when i played it server was too laggy to fully see it and experience fighting on it
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do