Emails are disabled - for account issues, post in #help on the NI Discord.

Abilities\new class
#26
I like the samurai class idea but it wont be in NI, devs dont really like asian stuff. For another hybrid class like pikeman; i dont think we need another one. Pikeman is enough, give everything throwable to him.

How about an assassin class? A "non-hybrid" speed class who can "only" use 1handers with medium to high armor values? Give him the biggest atletic boost with high ps stat and lock him to one-handed weapons only; no throwing, no killing from a range... All he can do is kiting "for the team" or making suprise attacks. Since he cant do ranged attacks, kiting will be useful for his teammates and that can give more open playstyle than camping in a corner, for the whole team.

The possible problem with it is; with other sub-classes he can turn into a kiting-killing machine... But if you guys increase leveling requirements for each tier of it's class and pushing this assassin class to be a "pure class" without any other sub-class, that can work. How;

Beggar (8 class points) - Thug (10 class points) - Assassin (15 class points) - Shadow Master (18 class points)

Give him/her the biggest ps and atletic boost at tier 4 (Shadow Master) so if he/she wants to feel the difference with those stats; he/she should be pure assassin.

And why call it as "Shadow Master"? How about adding a special item for assassin class which works like a res. tome but instead of ressurrecting dead ones, it can spawn the "alive user" back to the spawn point; so this assassin class can dissapear when he feels in great danger. Make this item craftable and make it usable only by Shadow Master. So that can give assassins something different than his/her only weapon; a 1hander to play with and can add some more joy for this class.

Dont forget he/she only has a 1handed weapon, no shields; no throwables and no sub-classes... He/She survived only with his/her sword and have "no other skills" other than using it; but when using it; he/she is a master.

With nord's ranged attacks, assassin will have hell of a time dodging, but this can still give NI players a new frontier to fight and enjoy the rest of the maps(outside of the usual camping zones) before being forced into a corner to camp. (yeah i want to walk, i want to see, i want to use the whole map instead of a small portion of it to enjoy the mod...)

Just think seriously about this assassin class idea, please Smile.


-----

Edit:
I'll open a new topic about this since i dont want to change the Lost_Legend's suggestion into something else.
Attack of the smileys! Beware!
Reply


Messages In This Thread
Abilities\new class - by Lost_Legend - 26-09-2012, 04:23 PM
Re: Abilities\new class - by Hired_Feel_It - 26-09-2012, 07:43 PM
Re: Abilities\new class - by Dragonknight - 26-09-2012, 07:52 PM
Re: Abilities\new class - by Barristan - 26-09-2012, 08:05 PM
Re: Abilities\new class - by Gashy - 26-09-2012, 09:07 PM
Re: Abilities\new class - by Lokystealar - 26-09-2012, 10:24 PM
Re: Abilities\new class - by Kwal - 26-09-2012, 10:31 PM
Re: Abilities\new class - by Gashy - 26-09-2012, 11:06 PM
Re: Abilities\new class - by Jarold - 26-09-2012, 11:50 PM
Re: Abilities\new class - by Gashy - 27-09-2012, 12:54 AM
Re: Abilities\new class - by YuriTheRed - 27-09-2012, 05:35 AM
Re: Abilities\new class - by Kwal - 27-09-2012, 12:55 PM
Re: Abilities\new class - by Gashy - 27-09-2012, 04:51 PM
Re: Abilities\new class - by Lost_Legend - 27-09-2012, 06:41 PM
Re: Abilities\new class - by Kwal - 27-09-2012, 06:42 PM
Re: Abilities\new class - by Gashy - 27-09-2012, 06:58 PM
Re: Abilities\new class - by Barristan - 27-09-2012, 07:00 PM
Re: Abilities\new class - by Gashy - 27-09-2012, 07:28 PM
Re: Abilities\new class - by Barristan - 27-09-2012, 07:44 PM
Re: Abilities\new class - by Huscarlton_Banks - 27-09-2012, 08:13 PM
Re: Abilities\new class - by Kwal - 27-09-2012, 09:16 PM
Re: Abilities\new class - by Gashy - 27-09-2012, 11:08 PM
Class Suggestion - by Ryu - 28-09-2012, 05:59 PM
Re: Abilities\new class - by Lost_Legend - 28-09-2012, 06:43 PM
Re: Abilities\new class - by Dragonknight - 28-09-2012, 07:02 PM
Re: Abilities\new class - by Jarold - 27-09-2012, 02:50 AM
Re: Abilities\new class - by Gashy - 27-09-2012, 03:08 AM
Re: Abilities\new class - by Lost_Legend - 28-09-2012, 01:54 PM



Users browsing this thread: 2 Guest(s)