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New "Assassin Class" and a possible new playstyle idea ;)
#12
(29-09-2012, 08:49 AM)Huscarlton Banks link Wrote: This would require a lot of rebalancing, Pikeman/Heavy Infantry already has 10 athletics (The maximum without WSE), but still gets chased down rather easily by late hard mode enemies.

I dont think so mate, maybe only need to rebalance this assassin class, not others. The hardcoded maximum skill limit is 15, i made myself a "native+" mod (with diplomacy, my own items, new armors, samurai stuff, some gameplay tweaks etc.) and i already raised most of the skill limits to 15 with TweakMB. Its working like a charm, no need for WSE.

Yup, nords run like hell with all those shields, axes and heavy armors... Its because of their agility stat i think. Maybe another suggestion can be rebalancing the assassin class' str-agi distribution, something along the lines like 15str to 45agi Smile.
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Re: New "Assassin Class" and a possible new playstyle idea ;) - by Ryu - 29-09-2012, 04:32 PM



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