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Arma 2 with day z
#12
Rocket (Lead Dev of Dayz) seemed to have a different view on zombies then myself, i believe that they should be slow, stupid and only dangerous in numbers, however in Dayz they follow you forever until you break line of sight.  Breaking LOS is not easy if there are no trees or buildings around. Smile

Also they will stop chasing you if you get 300m ahead, however they run faster than players so its almost impossible.  Also they are forced to walk in buildings at this time in Dayz (that may or may not be changed) Smile
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Messages In This Thread
Arma 2 with day z - by WheresMyVodka - 03-10-2012, 12:39 AM
Re: Arma 2 with day z - by clickeverywhere - 03-10-2012, 06:53 PM
Re: Arma 2 with day z - by alee56 - 03-10-2012, 07:15 PM
Re: Arma 2 with day z - by Sir_Aragorn - 03-10-2012, 07:24 PM
Re: Arma 2 with day z - by Lokystealar - 03-10-2012, 10:11 PM
Re: Arma 2 with day z - by Kwal - 03-10-2012, 10:38 PM
Re: Arma 2 with day z - by Sir_Aragorn - 03-10-2012, 11:44 PM
Re: Arma 2 with day z - by alee56 - 03-10-2012, 11:54 PM
Re: Arma 2 with day z - by Sir_Aragorn - 04-10-2012, 12:57 AM
Re: Arma 2 with day z - by Lokystealar - 04-10-2012, 04:32 AM
Re: Arma 2 with day z - by WheresMyVodka - 04-10-2012, 04:55 AM
Re: Arma 2 with day z - by Sir_Aragorn - 04-10-2012, 06:10 PM
Re: Arma 2 with day z - by Felch - 07-12-2012, 02:18 PM
Re: Arma 2 with day z - by Martin_JBL_Fighter - 07-12-2012, 02:24 PM
Re: Arma 2 with day z - by Sir_Aragorn - 07-12-2012, 05:02 PM
Re: Arma 2 with day z - by Martin_JBL_Fighter - 07-12-2012, 06:34 PM
Re: Arma 2 with day z - by Sir_Aragorn - 07-12-2012, 07:08 PM
Re: Arma 2 with day z - by Martin_JBL_Fighter - 07-12-2012, 07:13 PM
Re: Arma 2 with day z - by Sir_Aragorn - 30-12-2012, 02:28 AM



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