08-10-2012, 01:58 PM
Personally I'd love to see shielding change;
Either becoming more proactive: e.g. Limited attacking capability and/or shieldbash (not sure whether codeable).
Or taking a backseat, with cades or some other device forming the main barrier between player and bots. Shielding becoming a last stand kind of thing.
To me, shielding seems to slow down gameplay a lot atm. It also forces(ed) teams to have large numbers of commandos relative to everything else.
However that was assuming the camping mentality was going to stay .
Either becoming more proactive: e.g. Limited attacking capability and/or shieldbash (not sure whether codeable).
Or taking a backseat, with cades or some other device forming the main barrier between player and bots. Shielding becoming a last stand kind of thing.
To me, shielding seems to slow down gameplay a lot atm. It also forces(ed) teams to have large numbers of commandos relative to everything else.
However that was assuming the camping mentality was going to stay .
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.