08-10-2012, 01:58 PM
Personally I'd love to see shielding change;
Either becoming more proactive: e.g. Limited attacking capability and/or shieldbash (not sure whether codeable).
Or taking a backseat, with cades or some other device forming the main barrier between player and bots. Shielding becoming a last stand kind of thing.
To me, shielding seems to slow down gameplay a lot atm. It also forces(ed) teams to have large numbers of commandos relative to everything else.
However that was assuming the camping mentality was going to stay
.
Either becoming more proactive: e.g. Limited attacking capability and/or shieldbash (not sure whether codeable).
Or taking a backseat, with cades or some other device forming the main barrier between player and bots. Shielding becoming a last stand kind of thing.
To me, shielding seems to slow down gameplay a lot atm. It also forces(ed) teams to have large numbers of commandos relative to everything else.
However that was assuming the camping mentality was going to stay

Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
2nd Knight forever!
No longer active.