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Gameplay idea
#1
First of all id like to say that my english isnt very well. So correct or ask me if i write wierd things.
Second i have no skills in mapping and no real knowledge about bot AI,pathing and coding. This is just a collection of ideas.

Teamfortress 2 has a gamemode that is similiar to NI. It is really funny but not as persistant as NI.
I compared them and found one really big differnce: The goal from the enemies.
In Teamfortress the bots need to pick up a bomb and deliver it to a drop point. If a Player dies he will repawn again after some time ( with an opportunity to rebuy ).
So maybe the nords could do something similiar like crushing a destructable object, capturing a flag or just entering an area.
While dead players respawn after 2 min ( just a random number). The game ends if all player died at the same time or the nords reached theire goal.
The only problem are cades.I think they would be too powerfull then.
Maybe replacing them with buffbanner ( like 10% more dmg in an area) but i dont know if you can code something like this. But replacing the cades could help against player and server crashes.
Here are some pros and cons for this mode.
                 
pros:
  • open maps
  • no camping
  • no long idle time
  • maybe cav compatible
                      cons:
  • many many work
  • balancing
  • map editing
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Messages In This Thread
Gameplay idea - by k4mi - 10-10-2012, 12:26 PM
Re: Gameplay idea - by Senni - 10-10-2012, 03:55 PM
Re: Gameplay idea - by Wolfsblood - 10-10-2012, 06:23 PM
Re: Gameplay idea - by Striker - 10-10-2012, 06:28 PM
Re: Gameplay idea - by Peter_File - 10-10-2012, 08:07 PM
Re: Gameplay idea - by Ryu - 10-10-2012, 08:57 PM
Re: Gameplay idea - by Senni - 10-10-2012, 08:59 PM
Re: Gameplay idea - by k4mi - 11-10-2012, 04:43 PM
Re: Gameplay idea - by Sphinx - 11-10-2012, 05:02 PM
Re: Gameplay idea - by k4mi - 11-10-2012, 05:09 PM
Re: Gameplay idea - by Senni - 14-10-2012, 06:17 PM
Re: Gameplay idea - by _Sophie_ - 14-10-2012, 10:10 PM



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