I'm impressed with the speed that you're going on with this map. But it is far from perfection.
(I'm assuming we're going to fight on the walls, judging by the walk mesh
You took a step ahead and planned a ramp for the calvary, which is nice. But considering the narrow walls and ramp that you've built, it might not be viable for the bots to move with ease around the wall, and esp. cav bots that will get stuck.
You could:
- Expend the ramp's width to thrice the size
-Multiple ramps that are divided by walk meshes, so all multiple spawns will use all the ramps to simulate a more immersive invasion
- Make the wall destination as less curved as possible to allow smooth bot transition
- Allow full access for enemy calvary
- Less obstacles(not the aesthetic props) so that players can build their own barricades(remember support classes)
- Give distinct advantages for different classes (Chokepoints for Infantry, Clear Elevated positions for archers, and straight empty lanes for calvary)
Another point, your map might be good for a siege mode or a mode that consists of on-foot enemies.
EDIT: Bad idea for an invasion on the wall, unless you got perfect Calvary friendly walls and a good reason for those stupid Nords to get their horse up there.
The gate might be an alternative to bot access.
(I'm assuming we're going to fight on the walls, judging by the walk mesh
You took a step ahead and planned a ramp for the calvary, which is nice. But considering the narrow walls and ramp that you've built, it might not be viable for the bots to move with ease around the wall, and esp. cav bots that will get stuck.
You could:
- Expend the ramp's width to thrice the size
-Multiple ramps that are divided by walk meshes, so all multiple spawns will use all the ramps to simulate a more immersive invasion
- Make the wall destination as less curved as possible to allow smooth bot transition
- Allow full access for enemy calvary
- Less obstacles(not the aesthetic props) so that players can build their own barricades(remember support classes)
- Give distinct advantages for different classes (Chokepoints for Infantry, Clear Elevated positions for archers, and straight empty lanes for calvary)
Another point, your map might be good for a siege mode or a mode that consists of on-foot enemies.
EDIT: Bad idea for an invasion on the wall, unless you got perfect Calvary friendly walls and a good reason for those stupid Nords to get their horse up there.
The gate might be an alternative to bot access.
[Image: 2n6u4ux.png]
For the Honour of the Fallen Swadians.
For the Honour of the Fallen Swadians.