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Upgrades
#5
Another thought that came to mind was (to try and help it not break the game) that threw a quest you are rewarded with a special material that you can use to upgrade any weapon/armor. thing is, you'd have to have the appropriate blacksmith/armor smith level to upgrade your weapon/armor depending on how powerful it originally is. Ex: short sword you need only level 2 to upgrade and morningstar needs like level 8 or around there. Also the quest would need to be something that takes a long time to finish and isn't that easy to do either. Like say "in it for the long haul" but with harder enemies? Also the material should, in my opinion, not be trade able as people will sell it for probably 50k or some outrageous number, and then all the commandos, sniper, etc. will just buff out an kill everything instantly. It could also give the option of weather you upgrade dam,length, or speed.(speed for say crossbows) Also a cap of only 2 upgrades (depending on how much an upgrade affects your weapon) would be nice to help prevent breaking. Or rather then getting it from quests, it could be an EXTREMELY RARE drop from something like the knight huscarls or zwiehanders.  But like taser said i know nothing about scripting so some of this stuff may be damn near impossible.

(also this is all knowing that it wont be implemented into the mod for sure, its just ideas if you are considering it)
Anyone else wish that they could play from the nords perspective?
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Messages In This Thread
Upgrades - by Aventori - 27-12-2011, 07:06 AM
Re: Upgrades - by Taser - 27-12-2011, 07:09 AM
Re: Upgrades - by Johao - 27-12-2011, 07:21 AM
Re: Upgrades - by Taser - 27-12-2011, 10:50 AM
Re: Upgrades - by Aventori - 27-12-2011, 08:25 PM



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