06-11-2012, 02:49 PM
Few points I picked up on after reading through 3 pages:
- If we make the looting system based on kills the game would be a competition to who can kill most. This would mean no shielders and it would just end up being with a lot of archers hiding behind shields and killing. Then people moan that archers get all the loot (like in older patch).
- A good point was made that a redshirt is less likely to make it to a higher lvl round where the good drops are because they are easier to kill. If they DO make it to round 20 why shouldnt they have the chance to get the same drop as a lvl 52 playing the game for a year?
- We know AFK people are a problem, which is why we have been expanding the admin team so there is always someone online with the admin boot to kick the player
- Changing the way looting works involves work, and no one likes workÂ
- If we make the looting system based on kills the game would be a competition to who can kill most. This would mean no shielders and it would just end up being with a lot of archers hiding behind shields and killing. Then people moan that archers get all the loot (like in older patch).
- A good point was made that a redshirt is less likely to make it to a higher lvl round where the good drops are because they are easier to kill. If they DO make it to round 20 why shouldnt they have the chance to get the same drop as a lvl 52 playing the game for a year?
- We know AFK people are a problem, which is why we have been expanding the admin team so there is always someone online with the admin boot to kick the player
- Changing the way looting works involves work, and no one likes workÂ
"And it goes a little something like this..."