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Showing all weapons/armors ingame
#18
In other words, player is already perfectly capable to have access to his entire equipment. He just has to perform some annoying mumbo-jumbo to do this. This means, there are absolutely no gameplay reasons to prevent the player from having his entire equipment available from the start and stop that useless window-switching.
Quote:My Little Personal Scripting Workshop (Companions Overseer presentation; Better Trade Goods, Better Civilians and Siege Camp Icon mini-mods; Scene Prop Iterator and AgentFinder script libraries).
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Messages In This Thread
Re: Showing all weapons/armors ingame - by Kwal - 14-12-2011, 11:49 PM
Re: Showing all weapons/armors ingame - by Roran - 15-12-2011, 11:06 AM
Re: Showing all weapons/armors ingame - by Roran - 15-12-2011, 03:38 PM
Re: Showing all weapons/armors ingame - by Roran - 15-12-2011, 07:19 PM
Re: Showing all weapons/armors ingame - by Roran - 16-12-2011, 06:28 PM
Re: Showing all weapons/armors ingame - by Melior - 17-12-2011, 04:55 AM
Re: Showing all weapons/armors ingame - by Roran - 17-12-2011, 04:45 PM
Re: Showing all weapons/armors ingame - by Lav - 28-12-2011, 07:52 AM



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