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Hit detection
#1
Would it be possible to make it so that weapons bounce off allies instead of passing through them? The current system makes fighting enemies who have staves or anything long nigh impossible when they are grouped together, especially when using 1 handed weapons, as you are put into perpetual hit lock by the enemies. It really makes the first few waves much more potent than one would expect them to be.
ba da bing ba da BAN! -Hypernoma
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Messages In This Thread
Hit detection - by clickeverywhere - 19-11-2011, 09:28 AM
Re: Hit detection - by Paco - 19-11-2011, 05:15 PM
Re: Hit detection - by Logics - 19-11-2011, 05:22 PM
Re: Hit detection - by Paco - 19-11-2011, 06:51 PM
Re: Hit detection - by Melvarius - 19-11-2011, 11:24 PM
Re: Hit detection - by Logics - 19-11-2011, 11:46 PM
Re: Hit detection - by Kazzan - 20-11-2011, 10:54 AM
Re: Hit detection - by JOPO - 20-11-2011, 02:18 PM
Re: Hit detection - by Jez - 20-11-2011, 05:49 PM
Re: Hit detection - by jaaash - 20-11-2011, 07:23 PM
Re: Hit detection - by Jez - 20-11-2011, 07:34 PM
Re: Hit detection - by Melvarius - 20-11-2011, 09:08 PM
Re: Hit detection - by Golradir - 21-11-2011, 07:33 AM
Re: Hit detection - by Melvarius - 21-11-2011, 11:21 PM



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