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[Submission] Hilltop Defense
#3
I like the map, gives enough ample space for a barricade defense.

The multiple attack points would mean that players can consolidate their defenses in one spot without having to seperate from one another(hidden cave) or just assult head on the enemy in one lane(mountain pass).

Definitely sparce, but if you scatter buildings around the forest and boat, it is definitely a natural cover for the invading Nords, that doesnt allow archer players to dominate the map.

Give bigger entrances in the fences so the infantry will have a handful in defending the spots.
A few carts or barrels placed around the empty dirt circle area would give a little variety to the calvary players.

Overall, I like the idea of Swadians holding their ground on all sides, which ramboing will easily get players killed, and a reason for players to hold their spot in the main base.
[Image: 2n6u4ux.png]
For the Honour of the Fallen Swadians.
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Messages In This Thread
Hilltop Defense - by Keggar - 28-12-2011, 07:34 AM
Re: Hilltop Defense - by Aventori - 28-12-2011, 08:58 AM
Re: Hilltop Defense - by Johao - 28-12-2011, 01:11 PM
Re: Hilltop Defense - by Hande - 28-12-2011, 02:00 PM
Re: Hilltop Defense - by Keggar - 28-12-2011, 10:14 PM
Re: Hilltop Defense - by ComradeTemuzu - 28-12-2011, 10:20 PM
Re: Hilltop Defense - by Keggar - 28-12-2011, 10:23 PM
Re: Hilltop Defense - by Keggar - 28-12-2011, 11:00 PM
Re: Hilltop Defense - by ComradeTemuzu - 28-12-2011, 11:30 PM
Re: Hilltop Defense - by Keggar - 03-01-2012, 08:24 AM
Re: Hilltop Defense - by PEWLUVSCHU - 03-01-2012, 09:48 AM
Re: Hilltop Defense - by ComradeTemuzu - 03-01-2012, 02:10 PM



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